1. A Short Description of the Game.
3. Game Rules.
4. Controls.
8. Contact Us.
Ball Attack is an Arkanoid-style game that merges the best features of its classic ancestor with fresh ideas and new twists.
Every single level set has its own statistics - a score table and a ball credit (number of spare balls) counter. | |
For each particular level set, you can suspend your games. You can resume them later, if you have ball credits left. | |
You can complete the same level set multiple times - either to improve your score or just for fun. ;) |
Mouse | |
Left mouse button | |
Esc | |
F1 | |
F4 |
Note: There also are another hot keys assigned to different menu items.
Bricks are the most essential elements of any level. There are three kinds if bricks: single, double and triple. Two or more bricks can form a group. Damaging a grouped brick damages the entire group.
This is a special type of bricks. A CORE is immune to the usual ball while it's surrounded by other bricks. But it can be destroyed by a ball with the following power-ups: Disintegrator, Strikeball, Fireball or Mine Blast. A bonus weapon, such as Railgun or Bomb, will destroy a CORE, too.
This is a special type of CORE that can recover the bricks surrounding it.
This is a special type of brick. A MINE blast may destroy up to 50 bricks.
This is a special type of brick. Its explosion destroys adjacent bricks.
This is a special type of brick. It destroys units of all types, even if they're behind a WALL.
This is an indestructible unit.
This is a special type of WALL. Being hit by a ball, it lets other balls come through for the next 10 seconds.
This is a special unit. Being hit by a ball, it generates a bonus of a given type. It needs 30 seconds to recover from every hit.
This is a special unit. It sends a ball from TELEPORT to TELEPORT. Teleports with the green centers act as entrances, with the red centers - as exits, and with the yellow centers - as entrances and exits at the same time.
This is a special unit. It changes the ball trajectory. Distorters with the green center attract the ball and distorters with the red center push it away.
It enlarges a ball and makes it more powerful for the next 25 seconds.
It causes an explosion when hits a brick. The lifetime of this power-up is limited to three explosions.
The ball destroys bricks of any types. The power-up lasts for 25 seconds.
It lays its road through bricks of any types, destroying them. No brick deflects it. The power-up lasts for 15 seconds.
It transforms the ball into a laser bomb for 15 seconds.Laser bomb can be combined with STRIKEBALL that makes it more effective.
Speeds all the balls down.
Speeds all the balls up.
Clones the ball. The result is two balls with identical characteristics, including power-ups.
Clones the ball. The result is two balls with identical characteristics, including power-ups, but: one of the balls is defective - it vanishes in 10 seconds.
This power-up gives the balls the ability to "glue" to the paddle instead of being deflected. It lasts for 25 seconds.
You get a bomb that you can drop off at any place of the level and explode it there.
Attaches two quick-firing machine-guns to the paddle. The guns are provided with 120 shells each.
Its shot destroys all units in line. It shoots through walls. You can fire 5 shots.
Enlarges the paddle width.
Shrinks the paddle width.
Enlarges the paddle width to the maximum.
Shrinks the paddle width to the minimum.
Adds a spare ball.
Destroys all the balls currently in the game field.
It builds up a wall at the bottom of the game field for 10 seconds, thus not allowing the balls to slip away.
With this power-up the walls become passable for 10 seconds.
Rotates the contents of the game field by 90 degree to the right or to the left.
Flips the contents of the game field (rotates it by 180 degree).
Instantly brings you to the next level.
Reconstructs the current level and resets the score points you gained while trying to complete it.