BALL ATTACK (C) 2002 Archgames Inc.

BALL ATTACK


Contents:

1. A Short Description of the Game.

2. System Requirements.

3. Game Rules.

4. Controls.

5. Description of Units.

6. Description of Power-ups.

7. Troubleshooting.

8. Contact Us.


1.A Short Description of the Game

Ball Attack is an Arkanoid-style game that merges the best features of its classic ancestor with fresh ideas and new twists.

Game Features:


2. System Requirements

Microsoft Windows 9x/ME/XP/2000(with SP2)
Celeron 366 MHz processor, equivalent or better
32MB RAM minimum
15MB of free hard drive space
DirectX-compatible video card with 2MB video memory
DirectX-compatible sound card
DirectX 2.0 or higher


3. Game rules

You begin a game (or a level set) with three balls: a ball on the game field and two spare balls. Hit the ball with the paddle until all bricks are destroyed. If all balls slip from the game field, then a spare one is launched. If no spare balls are left, the game (or the level set) is over. You score points by destroying bricks, picking power-ups and completing levels. The High Scores table keeps track of the best scores for all completed levels in each level set.

Note 1. Every single level set has its own statistics - a score table and a ball credit (number of spare balls) counter.
Note 2. For each particular level set, you can suspend your games. You can resume them later, if you have ball credits left.
Note 3. You can complete the same level set multiple times - either to improve your score or just for fun. ;)


4. Controls.

Mouse
Move the paddle left and right.
Left mouse button
Launch ball, bomb and fire weapons.
Esc
Pause game, Bring Up Menu Screens.
F1
Help.
F4
Options.

Note: There also are another hot keys assigned to different menu items.


5. Description of Units.

brick1.gif brick2.jpg brick3.jpg   BRICK

Bricks are the most essential elements of any level. There are three kinds if bricks: single, double and triple. Two or more bricks can form a group. Damaging a grouped brick damages the entire group.


coreR.gif coreG.gif coreB.gif   CORE

This is a special type of bricks. A CORE is immune to the usual ball while it's surrounded by other bricks. But it can be destroyed by a ball with the following power-ups: Disintegrator, Strikeball, Fireball or Mine Blast. A bonus weapon, such as Railgun or Bomb, will destroy a CORE, too.


coreR.gif coreG.gif coreB.gif   REGENERATOR

This is a special type of CORE that can recover the bricks surrounding it.


mine.gif   MINE

This is a special type of brick. A MINE blast may destroy up to 50 bricks.


briexpR.gif briexpG.gif briexpB.gif   EXPLOSIVE BRICK

This is a special type of brick. Its explosion destroys adjacent bricks.


RailL.gif RailT.gif RailB.gif RailR.gif   RAILBRICK

This is a special type of brick. It destroys units of all types, even if they're behind a WALL.


WallBr.jpg WallGr.jpg WallB.jpg   WALL

This is an indestructible unit.


WallShBr.jpg WallShGr.jpg WallShB.jpg   SHADOW WALL

This is a special type of WALL. Being hit by a ball, it lets other balls come through for the next 10 seconds.


bgenR.jpg bgenG.jpg bgenB.jpg   BONUS GENERATOR

This is a special unit. Being hit by a ball, it generates a bonus of a given type. It needs 30 seconds to recover from every hit.


teleR.jpg teleG.jpg teleB.jpg   TELEPORT

This is a special unit. It sends a ball from TELEPORT to TELEPORT. Teleports with the green centers act as entrances, with the red centers - as exits, and with the yellow centers - as entrances and exits at the same time.


grafG.gif gravR.gif   DISTORTER

This is a special unit. It changes the ball trajectory. Distorters with the green center attract the ball and distorters with the red center push it away.



6. Description of Power-ups.

pumegaball.jpg   MEGABALL

It enlarges a ball and makes it more powerful for the next 25 seconds.


pufireball.jpg   FIREBALL

It causes an explosion when hits a brick. The lifetime of this power-up is limited to three explosions.


pudball.jpg   DISINTEGRATOR

The ball destroys bricks of any types. The power-up lasts for 25 seconds.


pustrikeball.jpg   STRIKEBALL

It lays its road through bricks of any types, destroying them. No brick deflects it. The power-up lasts for 15 seconds.


pulbomb.jpg   LASER BOMB

It transforms the ball into a laser bomb for 15 seconds.Laser bomb can be combined with STRIKEBALL that makes it more effective.


puspdown.jpg   SPEED DOWN

Speeds all the balls down.


puspup.jpg   SPEED UP

Speeds all the balls up.


puclone.jpg   CLONE

Clones the ball. The result is two balls with identical characteristics, including power-ups.


pubclone.jpg   DEFECTIVE CLONE

Clones the ball. The result is two balls with identical characteristics, including power-ups, but: one of the balls is defective - it vanishes in 10 seconds.


puglue.jpg   GLUE

This power-up gives the balls the ability to "glue" to the paddle instead of being deflected. It lasts for 25 seconds.


pubomb.jpg   BOMB

You get a bomb that you can drop off at any place of the level and explode it there.


puminigun.jpg   MINIGUNS

Attaches two quick-firing machine-guns to the paddle. The guns are provided with 120 shells each.


purailgun.jpg   RAILGUN

Its shot destroys all units in line. It shoots through walls. You can fire 5 shots.


puepaddle.jpg   ENLARGE PADDLE

Enlarges the paddle width.


puspaddle.jpg   SHRINK PADDLE

Shrinks the paddle width.


pumepaddle.jpg   MEGA ENLARGE

Enlarges the paddle width to the maximum.


pumspaddle.jpg   MEGA SHRINK

Shrinks the paddle width to the minimum.


puextraball.jpg   EXTRABALL

Adds a spare ball.


puskull.jpg   SKULL

Destroys all the balls currently in the game field.


pustonebar.jpg   STONEBAR

It builds up a wall at the bottom of the game field for 10 seconds, thus not allowing the balls to slip away.


puethwall.jpg   ETHEREAL WALL

With this power-up the walls become passable for 10 seconds.


purotationR.jpg purotationL.jpg   ROTATION

Rotates the contents of the game field by 90 degree to the right or to the left.


pudrotation.jpg   DOUBLE ROTATION

Flips the contents of the game field (rotates it by 180 degree).


punext.jpg   NEXT LEVEL

Instantly brings you to the next level.


purepair.jpg   REPAIR LEVEL

Reconstructs the current level and resets the score points you gained while trying to complete it.



7. Troubleshooting.

Please e-mail any found bugs to support@ballattack.com


8. Contact Us.

E-mail: support@ballattack.com

Check for updates and other info at http://www.ballattack.com